Just-in-Time Texture Synthesis
نویسندگان
چکیده
Texture bombing is a texture synthesis approach that saves memory by stopping short of assembling the output texture from the arrangement of input texture patches; instead, the arrangement is used directly at run time to texture surfaces. However, several problems remain in need of better solutions. One problem is improving texture diversification. A second problem is that mipmapping cannot be used because texel data is not stored explicitly. The lack of an appropriate level-of-detail (LoD) scheme results in severe minification artefacts. We present a just-in-time texturing method that addresses these two problems. Texture diversification is achieved by modelling a texture patch as an umbrella, a versatile hybrid 3-D geometry and texture structure with parameterized appearance. The LoD is adapted continuously with a hierarchical algorithm that acts directly on the arrangement map. Results show that our method can model and render the diversity present in nature with only small texture memory requirements.
منابع مشابه
Project Progress Report
I have finished implementation of some traditional texture synthesis algorithms: pixel-based [EL99] and patch-based [EF01]. The first one, as well known is quite slow. I tested some perspective texture samples with these algorithms, as shown in Fig 1 and Fig 2. It is obvious that the textures of different scales are mixed together. This is just a shortcoming of traditional algorithms. I have ne...
متن کاملAsymptotically Admissible Texture Synthesis
Recently there is a resurgent interest in example based texture analysis and synthesis in both computer vision and computer graphics. While study in computer vision is concerned with learning accurate texture models, research in graphics is aimed at effective algorithms for texture synthesis without necessarily obtaining explicit texture model. This paper makes three contributions to this recen...
متن کاملUsing Perceptual Texture Masking for Efficient Image Synthesis
Texture mapping has become indispensable in image synthesis as an inexpensive source of rich visual detail. Less obvious, but just as useful, is its ability to mask image errors due to inaccuracies in geometry or lighting. This ability can be used to substantially accelerate rendering by eliminating computations when the resulting errors will be perceptually insignificant. Our new method precom...
متن کاملUsing Perceptual Texture Masking for Efficient Image Synthesis
Texture mapping has become indispensable in image synthesis as an inexpensive source of rich visual detail. Less obvious, but just as useful, is its ability to mask image errors due to inaccuracies in geometry or lighting. This ability can be used to substantially accelerate rendering by eliminating computations when the resulting errors will be perceptually insignificant. Our new method precom...
متن کاملA Texture Synthesis Method Based on Multi-resolution Matching
Texture synthesis is the field of computer graphics and related basic core issues. Studies have shown that the MRF model-based two-dimensional image texture synthesis algorithm, the synthesis results are directly affected by the magnitude of the impact of random images; that is consistent with a high degree of MRF model is better than other texture synthesis texture. The same time, the quality ...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید
ثبت ناماگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید
ورودعنوان ژورنال:
- Comput. Graph. Forum
دوره 32 شماره
صفحات -
تاریخ انتشار 2013